Prototype ps3 game + hints

Door Wessel gepubliceerd op Friday 28 September 12:07

Een MEGA VET spel waarbij je mensen moet vermoorden om missies te halen. Het is al helemaal vet dat je als je iemand vasthoud, die persoon kan worden en dingen weet en kan die die persoon kan en weet. Je kan ook hoofdkwartieren aanvallen van je twee vijanden de gemuteerde mensen en de soldaten. Je kan allemaal upgrades kopen en dat soort dingen.

Wapens

Je hebt ook verschillende wapens die je kunt verdienen door monsters te worden, alleen die monster word je dan niet inplaats daarvan krijg je een vet cool wapen bijv: een zweep, een zwaard, een hele sterke vuist en dat soort dingen.

Tips en hints:

Om de "Body Surf" te unlocken, ga in het hoofdmenu naar "Cheats" onder "Extras" en tik deze code in: RECHTS, RECHTS, LINKS, BENEDEN, OMHOOG, OMHOOG, OMHOOG, BENEDEN. Je ka bodysurfen door te springen en dan de schop knop ingedrukt te houden.

Voltooi de Story mode succesvol. U kunt nu weer Story mode spelen met alle bevoegdheden en upgrades die al eerder hebt vrijgespeeld hebt. Opmerking: New Game + modus is alleen ontsloten voor de moeilijkheid dat je gedaan hebt (en eventuele lagere moeilijkheidsgraad).

Dit stuk is engels, als je het niet begrijpt kan je het op vertaalsites vertalen. 

Platinum events

Get a "Gold" rank in all events to unlock the Platinum events. Note: This may also unlock some Radical events.

# Hard mode

Successfully complete the game on the Normal difficulty to unlock the Hard difficulty.
# Easy experience

An easy way to get experience points is to get a helicopter, preferably without alarm. Go to any Infected area, and search for water towers containing Hunters. These are easily found by going to the area where the crows are circling. This indicates where an Infected water tower is located. Lock on to it, and blow it up with a rocket. It should only take one rocket with a direct hit. You will get 8,000 experience points per water tower. With 200 rockets in an attack helicopter, you can get 1,600,000 total experience points. Then using the machine gun, you can destroy forty more water towers. You can then use the remaining homing missiles to blow up a hive for more points. Get another helicopter, and repeat the process. The water towers will respawn after a short period of time.

Play the mission where you have to steal a helicopter to find the right Hunter. You are told to go fly over the Infected area and scan the Infected water towers for a suitable enemy type. Instead of doing that, fly to the Infected area, and start shooting the Infected water towers that are around all Infected areas. You get approximately 8,000 experience points for each. Shoot 25 of them to get the "Misconception" trophy for destroying the Infected water towers without them hatching. As long as you properly hijack the helicopter and no one suspects you as an enemy, no one will attack you while you do this. One water tower requires one missile. Make sure to steady it so you do not waste missiles. One flythrough with the helicopter can get you 1,192,000 experience points, assuming you can find one water tower per missile. You can get even more than that if you use your machine gun. After getting about 500,000 experience points, crash the helicopter, and repeat the process again from the checkpoint.

Note: This trick requires the ability to hijack helicopters and have Infected Vision, obtained later in the game. Hijack a helicopter, then activate Infected Vision. Look for the bright orange water towers scattered throughout the city, primarily in the Infected areas. Shoot them with the helicopter's weapons. For each water tower destroyed, you will get 10,000 experience points, which are important this far in the game. Note: Water towers respawn continuously for unlimited experience points.
# Finding Infected water towers

Squawking crows usually circle the Infected water towers, making them easier to find.
# Super gliding

Jump into the air and glide. When you start descending, use Air Dash and press X(2) to glide again. You can repeat this until you run out of Air Dash (two maximum) for a total combo of three glides and two Air Dashes. You can glide for three times as long with this trick.
# Better landings

When jumping, use a dash just before landing. If timed correctly and if the drop was not too great, you should land at near full speed.
# Helicopter jumping

This trick requires the ability to hijack helicopters and Jump Kick so that you can fly towards the helicopter. You can also use the Whipfist's Grab upgrade to latch onto an enemy helicopter. Double Jump can also be useful. To start, jump up, and Jump Kick or use the Whipfist Grab to latch onto the first helicopter. Do the button event to kill the pilot. Fly up as high as possible, and look for the next target. Make sure to use the Lock On ability. Jump out of the current helicopter, and Jump Kick towards the next helicopter. You can keep doing this as long as there are helicopters. If you fall, quickly use the Whipfist Grab. Note: This can be very challenging, but if done successfully you can attack numerous helicopters without ever touching the ground.
# Defeating the Time Square Boss

This Boss battle may seem hard, but it can actually be easy. Long before the battle, purchase all upgrades that allow you to do +3 Devastator attacks, upon max health. It is also recommended you get all upgrades possible through the "Consume" option. The Boss is massive. Notice that under her health bar are other bars. These are the Boss' stabilizers, making her vulnerable only after you have severed them. At the beginning of the battle she will do a scream attack. Be careful. Scale up a building or whatever else you can. It is very easy to avoid. You will also have Hunters and Infected chasing you. Use the full body armor and claws/blade. Max out your health by running around and consuming. It is easy, and the only issues you might have are Hunters, but with the upgrades one hunter can nearly boost your health to max, allowing for maximum Devastator attacks. This is one of the first Devastator attacks you learn. Scale a building, boost over to her, fall, and initiate the attack. You will quickly see the Boss' stabilizers are being damaged. Note: Every round the stabilizers' health will increase, meaning that you have to follow the tactics in the same way, and it will just take slightly longer. Strike her with the Devastator. You should have a chance for more, unless she does multiple attacks (green orbs that track you, spitting concrete, and screaming). The armor reduces the amount of damage inflicted, allowing you enough time in-between attacks to initiate the Devastator again. Once the stabilizers are destroyed, she will fall, and you can attack normally. She will then retreat (leaving you plenty of red health orbs to consume) before shooting out of the ground again, with more stabilizer health and "backup". Ignore the backup. This tactic works nicely, but if you get low on health, run away from her view, and keep consuming. After she falls a total of three times, you will have defeated her.
# Defeating the final Boss

Quickly switch to Armor and Blade after the cutscene ends. Having Infected Vision will help. Stay away from the Boss until he starts to jump. After he lands, attack him with an Air Blade Slash. He will become stunned after a few good hits. Grab him and repeatedly punch. If you are taken down to critical level, use a Devastator move to stun him.
# Experience points for Orbs

The experience points awarded for each Orb picked up is based on how many Orbs have already been collected.

Hint Orbs

1: 5,000 each
10: 7,500 each (and 10,000 bonus)
15: 12,500 each (and 25,000 bonus)
35: 15,000 each (and 50,000 bonus)

Landmark Orbs

1: 2,600 each
10: 5,000 each (and 10,000 bonus)
25: 9,750 each (and 25,000 bonus)
100: 15,000 each (and 50,000 bonus)
125: 17, 250 each (and 60,000 bonus)
150: 20,000 each (and 70,000 bonus)

Walktrough

Memory in Death
You begin the game grossly overpowered, making the task of taking down troopers a snap.
You begin the game grossly overpowered, making the task of taking down troopers a snap.

Kill the Military Personnel

After the opening cutscenes have commenced and you have control of Alex, you'll be tasked with killing the five Blackwatch troopers near your starting position. Follow the onscreen prompts to perform some basic and special attacks until all five are toast.

Go to Times Square

You must now go to Times Square, which is south of your current position and marked on your map. En route, try sprint along the walls. You can also try your airdashing move, which you'll perform by sprinting midair, and the gliding move, which you'll perform by holding the sprint button and jumping midair. The area is crawling with the Infected, but you can get by just fine by ignoring them.

However you get there, keep moving until you reach the destination point in Times Square.

Kill the Military Personnel

Now that you've got some claws to wreak some serious havoc, use them to kill the Blackwatch troopers near the sandbags. Try out the various combos and special attacks available with the claws. If you need help finding any stray troopers, just check your minimap. Jumping and pressing the special attack button works well.

Continue Down Times Square

If you took any damage in the last skirmish, you should try consuming someone (grab your victim and press the Special Attack button) to regain energy. Otherwise, head south to the next destination point.
Dropping down on the tanks from above is a good way to avoid their cannons.
Dropping down on the tanks from above is a good way to avoid their cannons.

Destroy the Tanks

You must deal with four tanks now, but with your new Hammerfist power, this'll be a snap! Sprint over to the nearest tank (they're marked on your minimap with skull icons) and use Hammerfist combos to completely destroy it. A good attack is the Hammerfist Elbow Slam, which can be performed by jumping and hitting the Special Attack button midair. Keep an eye out for missiles being fired at you, and be ready to dodge them if necessary. A good strategy is to just stay on the move constantly.

Once you've destroyed the four tanks, kill off any Blackwatch troopers in the area. If you need health, remember to consume them!

Continue Down Times Square

Head toward the next destination point to the south. On the way you'll run into some troopers on the building tops, so run up the buildings and attack, or hit them with a missile launcher from a neighboring building. Cut through their ranks until you reach the destination point to the south.
Try to fight the Hunters one at a time rather than in groups; your chances of survival will increase exponentially!
Try to fight the Hunters one at a time rather than in groups; your chances of survival will increase exponentially!
Consume the Commander in Times Square after grabbing him to end the mission.
Consume the Commander in Times Square after grabbing him to end the mission.

Kill the Hunters

Hunters are no joke: they're big, tough, and when they gang up on you, you'll have to be deft at maneuvering around their attacks. With your new Blades power at your disposal, approach a lone Hunter, grab it, throw it to the ground, then hit it with Blade combos. If multiple Hunters attack, you'll need to be sprightlier. Hit one, diveroll to avoid retaliation, then jump and perform a midair attack before rolling away again.

Keep this up until all Hunters are defeated. Be sure to grab the red health orbs afterward to keep your energy high.

Consume the Commander

The Blackwatch is sending in a small army to deal with you now: troopers, tanks, and the new gunship helicopter. When the gunship swoops down low, cut it with your blades, or better yet, toss a vehicle at it! Wipe out the tanks as you did before, and cut through the troopers as you head north back toward where you started this mission. Alternatively, you could just wall run and glide to the north, avoiding all combat (but where's the fun in that?).

When you reach the Commander to the north (he's marked with a blue arrow), grab him and consume him to end the mission.
Unexpected Family

Jump Over the Gate to Escape

This mission starts 18 days before the previous mission, so you have almost none of the powers you had then, and will just have to make do with your limited abilities for the time being.

To exit the Gentek Facility, charge your jump and sprint toward the gate, then release the jump to clear the gate.

Escape the Gentek Facility Area
Once you've locked onto the helicopter, hurl the taxi at it to bring it crashing down.
Once you've locked onto the helicopter, hurl the taxi at it to bring it crashing down.

A Blackwatch helicopter catches wind of your escape, and while you may be tempted to hurl a car at it to destroy it, another will come along to take its place, so don't bother just yet. Sprint or wall run to the destination point marked on your map.

Destroy the Helicopter

After you dodge the missile the helicopter fires at you, you'll suddenly find yourself with a taxi in your hands. Gee, what should we do with it? I know! Hurl it at the helicopter! Lock onto the chopper and chuck the vehicle at it to destroy it and move on to the next objective.

Wall Run to the Top of the Building

Before you go sprinting up the sides of the buildings, take a few moments to kill the Blackwatch troopers on the ground first to earn some Evolution Points (EP).

When you're ready, wall run up a nearby building and jump to the glass skyscraper to the southwest. Keep running or wall jumping all the way to the top.
Use these air conditioners on the roof of the building to destroy the helicopters shooting at you.
Use these air conditioners on the roof of the building to destroy the helicopters shooting at you.

Destroy the Helicopters

Two helicopters are honing in on your position, and they must go down! Quickly grab the nearest air-conditioning unit off the roof, target a helicopter, and chuck it. Keep this up to destroy both choppers.

Afterward you'll receive your first memory [Lt. James Goodwin], which is part of the Web of Intrigue.
Once you've disguised yourself as the Commander, you can walk right up to Dana's apartment, and even shove other troopers out of the way with no repercussions!
Once you've disguised yourself as the Commander, you can walk right up to Dana's apartment, and even shove other troopers out of the way with no repercussions!

Consume the Blackwatch Commander

You're now wearing a trooper uniform. The Commander will approach you, so run up to him, grab him, and then consume him. You'll gain his memory [Lt. Charles Perri], which is added to the Web of Intrigue.

Go to Dana's Apartment

With your Disguise power now unlocked, head west to the destination point disguised as the Commander to prevent most enemy attacks. Alternatively, fight the troopers en route for EP.

Go to the Overlook to Investigate the Area

Climb to the roof of the building with the Shoe Depot store at ground level, and head to the destination point.

Enter Dana's Apartment Without Being in Alert

Read the onscreen notes on your Alert Status, then disguise yourself as the Commander. Return to the ground now and approach the entrance to the apartment. When you reach the destination point, the mission ends.
Episode 2
Past and Present
This marine is trying to radio a strike team; kill him quickly before he gets the call through!
This marine is trying to radio a strike team; kill him quickly before he gets the call through!

Get to Your Apartment

You begin to the west of Times Square, so sprint northeast through Central Park to your apartment as marked on your map. Try jumping from building to building to make the trip even shorter. Continue until you reach the apartment, and watch the cutscene there.

Kill Any Marines Attempting to Radio for Support

When you have control of Alex again, immediately target the marine who's radioing for backup, and kill him (or better yet, consume him). If he gets his message out, you'll have to fight off a whole strike team, and you just don't want that. Once he's dead, deal with the other marines, making any who start calling in support on their radios your 1 priority.

If you fail to stop the marines from calling in backup, you'll have to evade or kill the team. You can evade the team by escaping the area or disguising yourself as someone else. Killing the team, however, earns you more EP.
If you don't have a military uniform to disguise yourself with, steal this guy's missile launcher to destroy the APC tank instead.
If you don't have a military uniform to disguise yourself with, steal this guy's missile launcher to destroy the APC tank instead.

Locate the Agent at the Extraction Point/Get to the Extraction Point Before the Helicopter

Follow the waypoints until you reach the APC parked by the bridge.
Consume the agent with the helix icon over his head before he gets to the chopper!
Consume the agent with the helix icon over his head before he gets to the chopper!

Damage the APC to Force the Blackwatch Agent Out

Now, you could do as the objective says and damage the APC by picking up a marine's missile launcher until the Agent runs out, but we recommend disguising yourself as a marine (if you consumed one earlier) and radioing an All Clear to get the Agent to come out. Sneaky!

Consume the Agent Before He Reaches the Helicopter

Sprint to the Agent now, grab him, and consume him. If he reaches the copter, you'll fail the mission, so run fast! By consuming him you'll obtain a Web of Intrigue memory [Cptn. Mac Marshall].

Evade or Defeat Nearby Enemies to Complete the Mission

If your health has taken a serious blow, you might want to just skedaddle on out of here until your Alert Meter goes back to normal. Otherwise, you should stick around and kill the remaining marines and destroy the helicopter for the EP. If you want even more EP, let the marines call in more strike teams! Keep consuming enemies to recharge your health, and use the missile launchers here to wreak havoc.
Behind the Glass
When you find the Commander, consume him quickly, then hide!
When you find the Commander, consume him quickly, then hide!

Now that you've earned some decent EP, take some time to buy some Upgrades for Alex, with the Diveroll Upgrade the only mandatory one for now. You should have enough EP for several upgrades; at the very least purchase the Airdash and Glide abilities. When you're ready to move on, head to Dana's Safehouse and walk into the glowing spot on the roof to enter.

Go to the Gentek Facility

After the scene, airdash and glide over to the building across from the skyscraper with the zigzag pattern on it in north Gramercy. Get on the roof of this building to scope out the Gentek Facility.
Don't waste any time luring the Hunters to the military base or they'll quickly overwhelm you.
Don't waste any time luring the Hunters to the military base or they'll quickly overwhelm you.

Enter the Gentek Facility Undetected

If you want, you can just barge right into the facility and take on the strike teams that await you; this is one way to earn a lot of EP, though you'll have to bring your Alert Level back to normal to proceed. For the more discreet player, disguise yourself as a marine or Blackwatch marine. Head toward the Gentek Facility.

Consume the Gentek Facility Commander

Run in the direction of the Viral Detectors, which can see through disguises. You can see their detection range on your minimap. Usually within their field of detection you'll find the Commander, who's wearing a cap and sunglasses. Grab him and consume him; doing so gives you a Web of Intrigue memory [1st Lt. Todd Chupka]. Now go hide somewhere until your Alert Meter returns to normal. Once it does, disguise yourself as the Commander and enter the base via the front entrance. In the ensuing cutscene you'll receive another Web of Intrigue memory [Pfc. Jesse Arel].
Never take on more than one Hunter at a time.
Never take on more than one Hunter at a time.

Lead the Hunters Inside the Military Base

You've got a gang of quick, deadly Hunters chasing after your ass, and you don't have any time to stop and think! Head to the roof of the Military Base as marked on your map and find the entrance at the skylight. Try to have full health before entering!
There are some missile launchers in a rack on one wall you can use to destroy the fuel tanks.
There are some missile launchers in a rack on one wall you can use to destroy the fuel tanks.

Stun and Consume a Hunter

Sprint past the marines firing missiles at you until a Hunter drops in on the scene, then immediately go after it. Use punch and kick combos on it, then diveroll out of the way of its swinging attacks. You can also throw crates or vehicles or even marines at the Hunter. If your health starts to drop, consume some marines to replenish it.

Once the Hunter has taken enough damage and is stunned, run up to it and consume it. This unlocks your Claw Power!

Defeat the Hunters

Quickly consume some marines to refill your health bar, then use your new claws to kill the two Hunters that have just arrived. Make sure to only fight one Hunter at a time; two at this point in the game can easily overpower you. Three more Hunters will eventually appear, and when they do, grab a fallen marine's missile launcher and blast them from a safe distance. More will show up, so just try to stay alive and consume them to refill your health meter.

Destroy the Base by Rupturing the Fuel Tanks

Once you've taken care of the Hunters, find the two sets of fuel tanks as marked on your map and start launching missiles or throwing objects at the tanks. You can also jump kick them if you have no other means of damaging them. Once all the tanks are aflame, they'll explode and you'll complete the mission. This unlocks the Power Select Wheel.
Episode 3
The Wheels of Chance
In order to find the military base, you must consume a soldier with a helix icon over his head. Like this fellow here.
In order to find the military base, you must consume a soldier with a helix icon over his head. Like this fellow here.

First thing's first: buy the Stealth Consume Upgrade for Alex. Now you can consume someone in a crowded area without attracting a lot of attention. Purchase more Upgrades with your remaining EP, then head to Dana's Safehouse to start the mission.

Go to Karen Parker's Apartment

Make your way toward Karen Parker's apartment, which is marked on your map. Find the destination point and step into it to enter the apartment. Watch the scene.

Consume a Soldier to Locate a Military Base

Back on the street, find a soldier with a helix icon over his head, then sprint to him, grab him, and consume him. You'll earn a Web of Intrigue memory: [Capt. Charles Conley]. Watch out for Hunters out here!
Sneak up behind the Commander and Stealth Consume him to gain access to the base.
Sneak up behind the Commander and Stealth Consume him to gain access to the base.

Go to the Military Base

You can now see the location of a military base to the northwest. Disguise yourself as the soldier and head there, then enter.

Consume the Commander to Access the Base/Enter the Base in Commander Disguise

Follow the outer walls of the base to the parked trucks and wait there for the Commander to pass by. When he does, sneak up behind him and use your new Stealth Consume ability to consume him. Disguise yourself as the Commander now and go to glowing orange destination point. Step into it to enter via the security entrance. Note that you can only enter if the base is not on Alert status.
Be careful driving out of the base; you don't want to drive over a soldier and bring the military down on you!
Be careful driving out of the base; you don't want to drive over a soldier and bring the military down on you!

Consume an APC Driver/Exit the Base

Rather than sprinting blindly to the driver and consuming him, walk to the other end of the room and follow the driver. When he reaches the corner between the gas tanks and the steel bay, stealth consume him. This earns you a Web of Intrigue memory: [GySgt. Mark Mead]. Disguise yourself as the driver and exit the base interior.

Get into an ACP

As the driver, approach the APC with the blue arrow pointing at it and press the Grab button to get on top of the turret hatch. Open it and enter the APC.

Go to the Infected Area to Test the Weapons/Use the APC to Kill the Infected

Follow the onscreen instructions to drive the APC west out of the base, but don't go nuts and drive over the soldiers on your way. You want to keep a low profile! Unless of course you want to fight the military and the Infected. For this reason, drive around any military barricades en route to your destination. When you reach the area with the crowd of Infected, use your Main Gun to kill them all.
If you run out of missiles, you can always shoot the hive domes up close with the APC's main gun.
If you run out of missiles, you can always shoot the hive domes up close with the APC's main gun.

Return to Karen Parker's Apartment/Destroy the Hive Before Picking Up Parker

Leave the area south via the alleyway and drive toward Parker's apartment. Before you reach it, though, you'll be tasked with destroying the virus hive infecting a nearby building. Park your APC with the building still visible in the distance, and fire your missiles at the hive. If you run out of missiles, use your Main Gun on the domes of the hive on the side of the building after plowing through a military concrete wall. Inevitably some Infected will attack your APC, so just drive back and forth over them as you continue to attack the hive until it explodes.

Pick up Karen Parker

Karen Parker's apartment building is surrounded by more concrete military barriers. Oh what to do, what to do?? Guess we'll just have to drive right through them! Approach the glowing destination point to pick up Parker.

Get Parker to Safety/Avoid the Military

You must get Karen Parker to safety now without leaving the APC or letting it take too much damage. Turn your APC north and drive quickly down one of the streets. If you run into a blockade, don't stop! Just keep driving. When you get near the alleyway a block north of Central Park, find a nearby alley and hide there until your Alert Meter reaches the amber stage. At that point, drive over to the destination point to end the mission.
A New Order
If you're quick and you have the Hammerfist ability, you can destroy a water tower with one blow before it hatches.
If you're quick and you have the Hammerfist ability, you can destroy a water tower with one blow before it hatches.

Go to the Infected Water Tower and Collect the Genetic Material

Head to the marker and you'll see your first water tower. You can identify infected water towers by the crows circling over it. They also show up on your mini-map.

Destroy the Infected Water Towers

These water towers are sort of like eggs for hunters. If you get too close to a tower it will quickly hatch, leaving you with a Hunter to deal with. You can destroy them by throwing objects (like air conditioners) at them from a distance, or by using your Hammerfist Power up close, if you've unlocked it. If you do opt for the Hammerfist method, you must be quick about it!
Hijack and exit all APCs around the hive before you start collecting the yellow orbs.
Hijack and exit all APCs around the hive before you start collecting the yellow orbs.

Once a water tower breaks apart, get over there as fast as you can and pick up the yellow orbs. Some of them may have fallen off the building and onto the street. You have only a few seconds to pick them up. Don't try to kill all the Infected that attack you because they respawn endlessly. If you find yourself mired in wave after wave of Infected, either leave the area or restart the mission. Keep destroying towers until you haved filled the genetic material meter in the upper-right corner of the screen.

Go to the Hive and Collect More Genetic Material

Once you have all the orbs you need from the water towers, head over to the next marker. You'll see the hive building, and it will shoot yellow orbs out into the street.

Collect Genetic Material Before the Hive is Destroyed

On that street you'll see all sorts of infected (including hunters) fighting all sorts of military (including tanks). These APC tanks will continually fire on the hive, and if the hive reaches 0% integrity, you'll have to restart from the last checkpoint. There's an easy way to deal with the APCs, though: simply hijack them the moment you see one, then immediately exit. It will then sit there, empty and harmless. When all APCs are silenced, sprint around the street picking up the yellow orbs. When genetic material meter is full, the mission will end.
Episode 4
Open Conspiracy
Enter the base through the eastern entrance for quicker access to the commander.
Enter the base through the eastern entrance for quicker access to the commander.

Locate the Blackwatch Base Commander

Once you accept the mission you'll find yourself overlooking the military base. Although the base itself isn't very big, the whole area below you is filled with soldiers. Getting inside is a simple matter of putting on a military disguise (consume a soldier if you don't have one) and walking right in. To avoid the Viral Detectors here, it's best if you enter the base via the east entrance. Head over to the center of the base (the area under the crane) and you'll see the commander.

Consume the Blackwatch Commander

You must now consume the commander. If you accidentally kill him, back off a bit and another one will appear. [2nd Lt. Joel Burner] will be added to the Web of Intrigue.
For every patrol, hijack an APC and use that to destroy the rest of the patrol.
For every patrol, hijack an APC and use that to destroy the rest of the patrol.

Destroy the Nearby Patrol

You'll see the location of the patrol on your map. The easiest way to do this is to jump down from a rooftop into the center of the patrol. Hijack one of the tanks, then use that to take out the rest of the patrol. The patrol has two unmanned aerial vehicles (they look like UFOs) that must be destroyed as well.

Destroy All the Patrols Before They Reach Dana's Safehouse

There are several more patrols you must destroy now. For each patrol, simply hijack an APC and use it to fire missiles at other APCs and UAVs. After the second patrol you may encounter a military officer you can consume to get the Web of Intrigue [1st Lt Nathan Talbot]. You'll know you're heading for the last patrol in this group when a timer appears onscreen; quickly get to the patrol before the timer runs out, or you'll have to restart from the last checkpoint.

Eventually, three more patrols will appear simultaneously on your map, so take them out as you did all the previous patrols. Near the westernmost patrol you may encounter another Web of Intrigue soldier to consume, [Lt John Chen].

The mission ends once you have destroyed all the patrols.
In the Web
Whenever you reach a Viral Detector, ignore the nearby enemies and keep bashing it until it's destroyed.
Whenever you reach a Viral Detector, ignore the nearby enemies and keep bashing it until it's destroyed.

Before you can start this mission you must buy the Sprint Speed 1 upgrade.

Destroy the Viral Detector

On a nearby rooftop (look for the marker) is a viral detector. This is a silver and green device, and it is surrounded by soldiers and a helicopter. Head over there, take down the helicopter with Flying Kicks, ignore the soldiers, and destroy the machine. You can destroy it with regular punches and kicks, although having the Musclemass power equipped speeds up the process.
The helicopters can be a real pain. Target and destroy them with one or two Flying Kicks.
The helicopters can be a real pain. Target and destroy them with one or two Flying Kicks.

Destroy Another Viral Detector

You'll see another marker indicating another detector, to the southwest a few buildings away. By this time you'll have a strike team bearing down on you. They'll have attack helicopters so don't waste any time. Take out this detector the same way you destroyed the last one.

Destroy the Remaining Viral Detectors in Each Marked City Block

You'll now have to search for eight more detectors to destroy. Each block that might have a detector shows up as green on your map. Head to each of these buildings. Once you get to a building you'll either see a detector, which you should destroy, or the block will switch from green to black, meaning there is no detector there. Hunters will also begin chasing you now, and with the Strike Teams undoubtedly trailing your every move, you'll need to be doubly evasive of these threats to survive.

Once you destroy the last detector, you'll see a cutscene. The mission isn't over however. After this scene you must still evade or destroy any remaining enemies on alert. Once you get away you'll get a mission complete screen.
The Altered World
The commander's location will not be pinpointed on your map. You'll have to look around until you spot the telltale helix icon.
The commander's location will not be pinpointed on your map. You'll have to look around until you spot the telltale helix icon.

Before starting this mission you must buy the Critical Mass Ability (15,000 EP).

Go to the Hive to Lure McMullen Out

Head over to the marker. Stay on the rooftops because there's a battle on the streets that you want to avoid.

Find and Consume a Commander Among the Survivors

Before you head down into the fray, jump over to the next, lower, building. From this roof you may be able to spot your target before you go down to the street. When the you do find the commander (with the marker over his head) jump down and consume him. You can make this a little bit easier by disguising yourself in military garb as you approach the commander; the Hunters and Infected will still attack you, but at least the military troopers won't. Try not to get bogged down in the battle between the infected and the military. You'll get the Web of Intrigue memory: [Capt. Derrik Kaufman].

Go to the Next Hive Research Site and Check Its Activity Levels

As soon as you've consumed the commander, get out of the area. Disguise yourself as the commander and make your way to the southeast to the next hive. Get to the next check point on the roof of the building near the hive and you'll get your next objective.
Hit the correct buttons in the sequence on the viral detectors before the timer runs out.
Hit the correct buttons in the sequence on the viral detectors before the timer runs out.

Sabotage the Viral Detectors

Do not allow the viral detectors to be destroyed or McMullen will avoid the area. There are four detectors. You can either fight your way to them or you can put on the commander's disguise and walk up to them. The disguise is easier, but fighting is more fun. If you choose to fight, avoid heavy weapons like tanks or rockets which can accidentally destroy the detectors.

When you do get to a detector you'll have to perform a series of button presses (a "quick-time event"). Hit the buttons corresponding to those on your controller as quickly as you can to sabotage the detector, then move on to the next. If you screw up, an alarm will sound, and the military will be aware of your presence.

Go to the Landing Zone to Signal McMullen

After you've sabotaged the fourth detector, you'll have to clear the alert by destroying all the military nearby (hard) or finding an out of the way place and changing into a disguise (easy). Once the alert is clear you can head to the marker.

Acquire an Uncompromised Disguise and Escape Alert

After you've seen the short cutscene, you'll come under heavy fire. The best thing to do is immediately sprint out of the area and hide. As soon as your Alert Level drops you'll complete the mission.
As soon as you land in the hive, select the power you want to use in the upcoming boss fight.
As soon as you land in the hive, select the power you want to use in the upcoming boss fight.
Errand Boy

This mission starts just north of central park. Before you begin this mission you'll have to buy Jump Upgrade 1 for 10,000 EP. This mission is really just to get to the start location for the next mission ("The Specialist"), a boss fight.

Enter the Hive

The hive in question is to your southeast. Head over there and stand on the roof. You'll then be transported to the inside of the hive.

Collect the Genetic Material

Before you do anything, make sure you have the Musclemass Power selected in your Power Wheel. Now start collecting the yellow orbs scattered around the area. After a few moments, you'll get an unexpected visitor.
The Specialist
Throwing debris at Cross is an effective way of damaging him from afar.
Throwing debris at Cross is an effective way of damaging him from afar.

Defeat the Specialist

Specialist Cross has several attacks. He has a laser-guided rocket he shoots at long range. You can tell when he's about to fire because he drops to one knee and uses a visible laser to aim at you. At close range he uses an electrified baton, which you can see clearly whenever he pulls it out. Not only does it do damage, it also has a knockback effect. Don't get anywhere near him when he has it out.

If you've been hording EP, now is a good time to invest in a few combat powers. Area effect powers are especially useful.

In the first phase of this fight you'll have to fight just Specialist Cross. Use ranged attacks against him when he pulls out his baton (whipfist works well, as does using the Musclemass ability while throwing debris at him) and when he shoots at you, use your defensive shield, or try to close in and use melee attacks against him. Flying Kicks also work well.
The Whipfist Streetsweeper is a very effective way to clear out the Infected once they enter the fray.
The Whipfist Streetsweeper is a very effective way to clear out the Infected once they enter the fray.

When you get Cross down to around three-quarters of his health bar, you'll start the second phase of the fight. You'll now have to deal with a huge group of Infected. Use area effect attacks like the Whipfist Streetsweeper attack to take them out, and be sure to collect the health orbs they drop.

The Infected respawn endlessly, so after you've taken out the first large group, focus your attacks on Cross. You can either go all-out and attack him all the time, or you can wait until he is reloading (he says "Reloading!" whenever he starts reloading).

At around one-third health Cross will start the third phase of the fight. This phase replaces the Infected with military troops. They are mostly armed with grenade launchers, so use area effect attacks again like Whipfist Streetsweeper to take them out, then focus your firepower on Cross. Once you get Cross down to about one-tenth of his health you will win the fight.

Escape the Alert

After the cutscene you'll be stripped of most of your powers. You can still sprint and disguise yourself however. As soon as you regain control, sprint out of the area and hide until the Alert Level drops.
Episode 5
Under the Knife
It may be helpful to take out the UAVs before attempting to hijack a tank.
It may be helpful to take out the UAVs before attempting to hijack a tank.

Go to Dana's Safehouse

Dana's house is near Times Square. It's better to avoid any enemies you encounter rather than fight them because you don't have your normal powers.

Go to Dr. Ragland's Morgue

The morgue is located on the Upper East Side. Before you can enter the morgue you must buy the Knuckle Shockwave upgrade for 24,000 EP.

Locate Blackwatch Specter Forces

Your new mission is to locate "Patient Zero," the first person to get the infection. Go to the marker to the south.

Hijack an APC to Consume a Commander

Each APC with a commander is in a group of APCs. If you try to run up and hijack one of the APCs the other vehicles will shoot you and knock you off the APC. The best way to grab a vehicle is to first destroy its nearby flying UAV, go hide somewhere until your Alert Level has dropped, then walk up to an APC in military disguise. Once you hijack an APC you'll get the [1st Lt Steven Yarish] Web of Intrigue memory.
If you attempt to hijack Lim's tank before you clear out the other threats in the area, chances are you're just going to get blown off.
If you attempt to hijack Lim's tank before you clear out the other threats in the area, chances are you're just going to get blown off.

As soon as that's over you'll want to drive the APC out of the area because you'll come under heavy fire. Don't worry if you lose the APC, though; you can just run to your next destination.

Locate Captain Lim

Lim is south of your position, attacking a hive. If your APC is still in one piece, drive it over there. Otherwise, just glide there.

Destroy the Blackwatch Specter Vehicles

Once you get to the hive, you'll need to destroy the APC tanks. Perhaps the best way to destroy them is to hijack one. Hijacking one counts as destroying it, and you can use it to destroy the other tanks. Once you've destroyed all the tanks, another group of tanks will arrive. Destroy these as well.

Consume Captain Lim

The tank commander is inside an APC and the back of this column of tanks, marked by the helix icon. Hop out of your vehicle if you're in one, but only if you've taken out all the tanks and helicopters in the area; you'll find it very hard to hijack Lim's tank if you're under their constant fire. Jump up and glide to the marked APC. Hijack it and you'll unlock the [Captain Eric Lim] Web of Intrigue. You will also end the mission and be transported to a safe location.
The Stolen Body
Flying Kicks are the preferred method of clearing out the Infected in the abandoned base.
Flying Kicks are the preferred method of clearing out the Infected in the abandoned base.

This mission can be completed without setting off a military alert.

Locate and Hijack a Tank

There is usually a tank near the intersection two blocks to the west of the morgue. Although you may be tempted to charge over there and jump down to the tank, you'll set off an alert if you do. If you set off an alert the tank will most likely be destroyed and you'll have to start over. The best thing to do is to disguise yourself as a soldier and walk up to the tank. As long as you don't have a weapon in your hand you can hijack the tank without alerting anyone.

Return the Tank to the Morgue

Drive back to the morgue, without destroying the tank or driving over any military personnel.

Transport Ragland to the Abandoned Military Base

The base is to the northwest, in Harlem. Try not to run over too many military personnel or vehicles, or you'll trigger an alert. If your disguise meter starts filling, just stop for a moment and let it reset.

Defend Ragland from the Infected
On the ride back to the morgue, avoid the Hydra tendrils unless you're absolutely certain you can kill them.
On the ride back to the morgue, avoid the Hydra tendrils unless you're absolutely certain you can kill them.

You'll notice on the top-right corner of your screen a meter labeled "Lab Wall." You must stop the Infected from destroying the wall for four minutes. The Infected will attack in waves. Although you don't have your powers, you can still punch and kick, and the Flying Kick works fantastically. You can also use the weapons scattered around. Be careful, because these weapons can damage the lab wall if you're careless.

When Infected are attacking the wall the best move to use is a grab and throw. This will make sure you don't destroy the wall with your own attacks. Just make sure that you don't throw them into the wall.

Hunters will join the party after about a minute, so use constant Flying Kicks on them, or Groundshatters if you're not near the wall. Be sure to consume them when the time comes to receive the health boost.

After the four minuets are up you'll have to destroy any remaining Infected. Now you can use the rocket launchers and other weapons recklessly.

Return Ragland to the Morgue

You'll find yourself back in the tank. Head back to the morgue, but watch out for intersections. At most intersections you'll see a giant tendril called a Hydra emerge from the ground. Avoid these unless you wish to fight them, in which case you should shoot at them with your tank's cannon from the safety of a building corner. Either way, make your way back to the morgue to end the mission.
Biological Imperative
Follow the signal strength meter to the infected water tower, but don't shoot it! Scan it instead.
Follow the signal strength meter to the infected water tower, but don't shoot it! Scan it instead.

This mission can be completed without setting off a military alert.

Begin this mission by stepping into the glowing point at the morgue.

Consume the Helicopter Pilot/Steal the Transport Helicopter

You'll start off overlooking a base, and you'll see a helicopter pilot. Put on a military soldier's disguise and perform a steath consume on the marine with the helix icon over his head. You'll get the [Captain Marcus Graves] Web of Intrigue memory, and the Skyjack ability. Now hop in the helicopter waiting for you.

Test Flight/Weapon Systems

You'll get a quick tutorial on how to fly. Follow the commands to go up, down, and rotate the helicopter. At the marker are three viral detectors. Use the helicopter's weapons to lock onto them and destroy them.
You'll know the Hunter has been stunned when you see the red helix icon over its head.
You'll know the Hunter has been stunned when you see the red helix icon over its head.

Go South Towards the Infected Zones.

Fly to the marker to the south.

Find an Infected Water Tower

There is a meter in the upper-right corner of the screen that gets higher as you get closer to an infected water tower. Unfortunately, which water tower you need to find is random, so just keep flying around, heading forward whenever your meter starts filling up until you find the right water tower. Once you get close enough you can scan the towers by targeting them, then pressing the action button (the correct button displays on your screen). Don't shoot the tower! Once you've scanned the correct tower a hunter will appear. Now hop out of the helicopter.

Stun the Hunter/Consume the Hunter

You'll have to fight the hunter until the red DNA symbol appears over its head. Make sure you don't kill it! Once it's stunned, grab it and you'll automatically inject it. Next, you'll have to chase down the hunter and defeat it again. This time, consume it. You'll get a whole slew of powers. You'll get the Blade power, and Armor power. You'll also get your old powers back.
Episode 6
The Door in the Wall

Before you start this mission you must buy the Tendril Barrage Devastator for 54,000 EP. Head to Dana's safehouse to start the mission.
Skyjack a gunship to make killing the Hunter's reinforcements much, much easier.
Skyjack a gunship to make killing the Hunter's reinforcements much, much easier.

Pursue the Leader Hunter

You'll see a Distance meter on the top-right corner of your screen. The farther away the Leader Hunter gets, the lower the bar gets. If it drops to zero you will fail the mission. As soon as the chase begins, target and lock-on to the Hunter so you always know where it is. Wall jump, air dash, and glide to keep up with the beast as it heads on an erratic path to the northwest corner of Central Park. This chase goes on for quite a while, so if you need a break you can always pause the game.

Defeat the Leader Hunter's Reinforcements

There are several Hunters on the street, and you have to kill them all before you can require the Leader Hunter's position. Their locations are on your mini-map.

The worst threat here, though, is definitely the military. Skyjack a gunship from the air and use it to gun down both the military and the Hunters from the relative safety of the air! The easiest way to Skyjack a gunship is to perform a Flying Kick toward one, then pressing the Grab button at the last second before you hit the helicopter.

Pursue the Leader Hunter

Follow the Leader Hunter again, and if you switched into your armor, be sure to switch out of it so you can move faster. The Leader Hunter will stop at a building under construction. Here you'll see a cutscene and will complete the mission.
First and Last Things

This mission can be completed without setting off a military alert.

This mission starts at Dr. Ragland's Morgue.
We don't recommend tackling the Leader Hunter on foot; with all the explosions going off around you, it's practically suicide.
We don't recommend tackling the Leader Hunter on foot; with all the explosions going off around you, it's practically suicide.

Go to the Infected Zone

Head for the marker, southwest of the morgue. As you get close to the marker you'll have to deal with three hunters.

Consume the Leader Hunter

Jump down into the battle raging on the street and fight the Leader Hunter until the symbol over him turns red. Rather than attacking him on foot, which is extremely dangerous, hijack a tank and fire on the Leader Hunter with the main cannon. When you see the red helix symbol, you can then consume him. You'll then discover that you can't yet consume Leader Hunters. The Leader Hunter will run away, so follow him. He goes back to his hive, so go to the marker on the roof the hive.

Kill the Hunters Guarding the Leader

There are several hunters on the roof you'll have to kill. There also may be some military that shoot at you, but you don't have time to bother with them right now. The best way to handle this situation is to Skyjack a gunship and use that on the Hunters. Kill all the hunters and the Leader Hunter will attack you.

Lure the Leader Hunter to the Abandoned Military Base

The base is on the north side of the city. You have to not only convince the Leader Hunter to follow you there, but you have to protect it from the military. This is not an easy task, so don't get disheartened if you have to restart a couple of times.

You'll see an interest level meter on the top right corner of the screen. If this bar reaches zero, the Leader Hunter will wander off and stop following you. You can replenish this bar by attacking him.
If at any point the Leader Hunter loses interest in you, give him a good whack to get him back on track.
If at any point the Leader Hunter loses interest in you, give him a good whack to get him back on track.

As soon as this objective starts, jump down to the Leader Hunter and hit him once. That's all it takes to refill the meter. As soon as you hit him, sprint up to the top of a nearby building. If you stay on the street you'll take far too much damage from the military. When the Leader Hunter catches up to you, start leading him north.

The process is actually simple. Hit the Leader Hunter once. You're not fighting him, just getting his attention. Then sprint and glide a couple of buildings away, heading toward the base. Don't go more than a block or two, or he might lose interest before he catches up to you. Stop on a rooftop that doesn't have too much cover. This will make it easier to hit him and get away. Wait for him to come to you, hit him, then again sprint to the north. Remember to hit him just once, then get away. You don't want to fight him. If you have the Whipfist power, try using here. The extended range makes hitting him and getting away easier.

Defeat the Leader to Subdue It

Once you get the Leader near the marker, you must fight him. This fight isn't that hard because he's alone and you won't be taking damage from anyone else. Although it looks like it's a boss fight, it's not. The only hard part about the fight is that he has a charge attack that includes a knockback. You have to defend or dodge this attack because he can do it again before you get up. Once he hits you with this attack it's possible for him to his you several times before you can do anything about it.

By far the easiest way of defeating the Leader Hunter is to pick up a military truck, target the Leader Hunter, and hurl it at him. Do this a couple times and he'll be begging for mercy.

Once you've defeated the Leader Hunter you'll complete the mission.
The First Monster

This mission can be completed without setting off a military alert.

Start this mission by making sure you have a military disguise, then heading to the morgue.

Enter the Abandoned Military Base

After the scene with Dr. Ragland, you'll appear on a building roof above the abandoned military base. The entrance is marked by a glowing spot, as you can see on your map, so step into it to enter.

Consume the Leader Hunter

Find a vehicle here, grab it, then hurl it at the wounded Leader Hunter. This should stun the beast. Quickly change into your military disguise, then sprint to the stunned Leader Hunter, grab it, and consume it. You'll then receive a Web of Intrigue memory: [Leader Hunter].

This unlocks the new Infected Vision ability, which allows you to see Infected carriers.

Four military soldiers will enter the building now, but if you're disguised as one of them your Alert Level will stay low.

Go to the Base to Find Infected Carriers

Leave the base now and glide to the military base that overlooks Central Park. You must fill the Hive Mind meter in the upper-right corner of the screen, and to do this you must consume four Infected soldiers.

Luckily, there are four Infected soldiers who always stand in the same places at this base. There are two on either side of the tank exit on the north side of the base and two on either side of the tank exit on the south side of the base. Remember to Stealth Consume them so that your Alert Level stays low, or you'll need to consume more Infected soldiers. Also, make sure you stay out of range of the Viral Detectors here, or you'll blow your cover!

Once the Hive Mind meter is fill, you'll unlock the full potential of the Infected Vision ability.

Go to the Mutated Hunter's Location

Glide west across Central Park until you reach the Mutated Hunter; he's marked on your map, of course. You'll find him on the top of the tenement block. Make sure you're at Critical Mass before you go there!

Consume the Mutated Hunter to Locate Dana

When you reach the top of the tenement block, the Mutated Hunter will attack. Have your Musclemass power equipped, then use Devastator Attacks and Blade Combos on the beast, and throw air conditioning units at him from afar. Ignore any Hunters that might show up and just focus on taking down the Mutated Hunter. If you need to replenish your health, leave the area and consume pedestrians until you're back in tip-top shape, then return to finish the fight.

When you finally manage to stun the Mutated Hunter, grab him and consume him to earn the Web of Intrigue memory [Leader Hunter] and end the mission.
Making the Future

To start this mission, head to the military base overlook point as marked on your map, but only do so after you have acquired a military disguise.

Protect the Thermobaric Tank

You're going to want to get into either a tank (which you can find east of the Thermobaric Tank) or a Gunship on the roof you start this mission on. Both are viable options, but the Gunship is probably the more effective of the two vehicles.

Escort the Tank to the First Armored Hive

Your job now is to protect the Thermobaric Tank, and that means shooting any Infected or Hunters that get near it. Use machine gun fire to keep them at bay, and even fire off-screen with the gunship to hit enemies you can't see yet. When you've dealt with the mass of Infected around the Thermo Tank, it will blast through the first Armored Hive and move on.

Escort the Tank to the Second Armored Hive

The Thermo Tank will head north three blocks, then go west one block, then go north and west again. Keep pumping lead into the hordes of Infected, but make sure you don't accidentally hit a military vehicle, or your Alert Level will rise, and you just don't want that.

Once the tank gets close to the second Armored Hive, face south so that both the Hive and the Thermo Tank can be seen. Keep gunning down any Infected from this position as they approach the Thermobaric Tank. Remember, there are Hunters to deal with too, so keep your eyes peeled for any vehicles flying toward you!

Keep the tank protected until it destroys the second Hive.

Escort the Tank to the Third Armored Hive

Follow the tank as it heads south, west, then south and keep shooting any enemies that get near it. Eventually the tank will reach the third Hive area and stop a block north of it.

Clear the Hive Area of the Marked Infected Forces

Stop your Gunship between the Hive and the Thermobaric Tank and start shooting the enemies coming out of the Hive with your machine guns (or missiles at a safe distance). In this way you'll kill off all the marked enemies before they can get anywhere near your tank. When they've all been killed, the Thermo Tank will approach the Hive and get crushed by a Hydra's tendril!

Enter the Tank/Destroy the Armored Hive

Get out of your Gunship (or tank) and sprint over to the Thermobaric Tank. Get in, aim your cannon at the Armored Hive, and blast it!

Breach the Core Hive with the Thermobaric Tank

Drive the Thermo Tank east now. Your Alert Level is probably pretty high right now, so destroy any Gunships pursuing you. Turn left (north) at the T-intersection, then turn right (east) into the park on the north side of the Core Hive. Use the Tank's main cannon to destroy the Core Hive and end the mission.

* NOTE: Before you destroy the Core Hive, you should prepare for the next mission, a boss battle, by upgrading your Grab, Throw, Diveroll, Airdash, Musclemass, Whipfist, and Devastator moves to the maximum current level. Also, make sure you've got full health and have reached Critical Mass (consume any pedestrians nearby to achieve this).

Children of Blacklight

Defeat the Supreme Hunter

The Supreme Hunter has four main attacks. The first is a series of quick claw swipes that will seriously cut into your health if you're standing too close to the Hunter when he starts the attack. The second, which you should also beware of at close range, is an overhead slam with his right arm; remember to roll out of the way if you see this coming.

At long range, you'll need to watch out for the Supreme Hunter throwing large chunks of debris at you. If you see something flying toward you, diveroll to safety!

His final attack is a dangerous Groundspike Devastator, which, like your own version of this attack, sends tendrils shooting up through the ground wherever you're standing. Jump and airdash away when you see the Supreme Hunter using this attack.

When the battle begins, you're going to want to hit the Supreme Hunter with a series of quick combo strikes until it becomes stunned. At that point, equip your Musclemass power and go to town on the beast until it regains movement. If you're having trouble staying alive, you can also launch Whipfist Street Sweepers or toss vehicles at it from a distance.

After the Supreme Hunter has lost about a quarter of its health, it will be joined by Hunters and Hydras. Make sure your Shield power is equipped, and be constantly on the move, strafing around the Supreme Hunter. Kill then Hunters whenever you can, but leave the Hydras alone for now.

When you've gotten the Supreme Hunter's health to the halfway mark, marines will show up with APCs. Hijack an APC and stay inside it while your health regenerates and you unload the vehicle's cannons on the Hydras, then the Supreme Hunter. If you need health, consume the troopers, Infected, Hunters, or Hydras in the vicinity.
Episode 7
Men Like Gods

Before starting this mission, make sure your Vehicle -> Helicopter Upgrade is maxed out, and that you've purchased the Grapple -> Powerbomb or Musclemass Boost as well. To start the mission, head to the phone booth on the Lower East Side.

Observe the Rooftop Where the Helicopter is Parked

To the west of the phone booth is a helicopter parked on the roof of a skyscraper. Glide to the building southeast of the helicopter's building and stand in the glowing spot to observe the chopper.

Consume a Rooftop Blackwatch Sentry

Get a military disguise if you don't already have

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